SUPER MARIO WORLD REBORN
Introduction
SMW-Reborn, is a tribute to the original Super Mario World with two original maps and two original enemies not features on SMW. It has been done by three students of the Univesitat Politècnica de Catalunya.
How does the game look and what can you do?
Press here to watch a gameplay video
Menu
You can find:
- Play ->Start a new game.
- Continue ->You can continue if you backed to the menu while playing.
- Settings ->You can adjust the music volume and the fx volume.
- Credits ->It will give you the credits.
- Exit ->Will exit the game.
- Scroll bar-> Bar you can use to scroll.
Pause Menu
By pressing Esc while playing you will find:
- Resume ->You will continue.
- Save and Resume ->You will save and continue.
- Save and Exit ->You will save your current status and exit to Menu.
- Settings ->You can adjust the music volume and the fx volume.
By pressing Esc again you will go to the Menu.
In-Game UI
While playing you will be able to see:
- Your lives.
- Time you need to complete the level.
- Coins you got.
- Score.
Inputs
You can use:
- A & S -> Move to the sides.
- Spacebar -> Jump and double jump.
- F1 -> Start from the very first level.
- F2 -> Start from the beginning of the current lvl.
- F5 -> Save the current state.
- F6 -> Load the previous state.
- F8 -> Debug UI.
- F9 -> Viwe colliders.
- F10 -> God Mode.
- F11 -> Enable and disable the FPS cap.
Enemies
You will fight vs:
- Chuck -> A simple ground enemy that kills you when you touch him and can be kille dby jumping on him.
- Boo -> A flying enemy that will pathfind to kill you, can’t be killed.
### Credits
- UI system (along with atlas and animations)
- Map loading and draw from Tiled
- Entity module and Chuck behaviour and physics
- Player physics
- Load entities from Tiled
- Game speed independent from framerate
-
Level design
- José Rodríguez
- Save & load
- Change between levels
- Create & delete of entities
- Game balance
- Some adjustments on functionality of entities
-
Bug fixing
- Arnau Morgado
- Jump.
- Pathfinding.
- Website & readme.
- Coins & colliders.
- Bug fixing.
### License
MIT License
Copyright (c) [2017] [SMW-Reborn Team]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.